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Unreal Engine C++ API Reference > Editor > UnrealEd > CookOnTheSide > UCookOnTheFlyServer
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
Include | #include "CookOnTheSide/CookOnTheFlyServer.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
void CreatePipelineCache
&40;
const ITargetPlatform &42; TargetPlatform,
const FString & LibraryName
&41;
Remarks
Calls the ShaderPipelineCacheToolsCommandlet to build a upipelinecache file from the stable pipeline cache (.spc, in the past textual .stablepc.csv) file, if any