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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UTextAssetCommandlet > DoTextAssetProcessing
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h |
Include | #include "Commandlets/TextAssetCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/TextAssetCommandlet.cpp |
static bool DoTextAssetProcessing
(
const FString & InCommandLine
)