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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UGatherTextFromSourceCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h |
Include | #include "Commandlets/GatherTextFromSourceCommandlet.h" |
Syntax
struct FSourceFileParseContext
Variables
Type | Name | Description | |
---|---|---|---|
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bool | EndParsingCurrentLine | |
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bool | ExcludedRegion | |
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FString | Filename | |
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FName | FilePlatformName | |
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EGatherTextSourceFileTypes | FileTypes | Working data. |
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int32 | LineNumber | |
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FString | LineText | |
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FString | Namespace | |
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TMap< FName, FParsedStringTable > | ParsedStringTables | Discovered string table data from all files. |
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FString | RawStringLiteralClosingDelim | |
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bool | ShouldGatherFromEditorOnlyData | Should editor-only data be included in this gather? |
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TArray< FString > | TextLines | |
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bool | WithinBlockComment | |
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bool | WithinLineComment | |
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int32 | WithinNamespaceDefineLineNumber | |
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const TCHAR * | WithinStartingLine | |
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bool | WithinStringLiteral |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSourceFileParseContext
(
UGatherTextFromSourceCommandlet* InOwnerCommandlet |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | AddManifestText
(
const FString& Token, |
|
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void | AddStringTable
(
const FName InTableId, |
|
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void | AddStringTableEntry
(
const FName InTableId, |
|
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void | AddStringTableEntryMetaData
(
const FName InTableId, |
|
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void | AddStringTableFromFile
(
const FName InTableId, |
|
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EEditorOnlyDefineState | ||
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void | ||
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void | ||
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void | PushMacroBlock
(
const FString& InBlockCtx |
|
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void | RemoveDefine
(
const FString& InDefineCtx |
|
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void |