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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UGatherTextFromSourceCommandlet > FSourceFileParseContext
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromSourceCommandlet.h |
Include | #include "Commandlets/GatherTextFromSourceCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromSourceCommandlet.cpp |
void AddStringTableEntry
&40;
const FName InTableId,
const FString & InKey,
const FString & InSourceString
&41;