Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UGatherTextFromAssetsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
Include | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
Syntax
struct FPackagePendingGather
Remarks
Struct containing the data needed by a pending package that we will gather text from
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TSet< FName > | Dependencies | The complete set of dependencies for the package |
![]() |
TSet< FGuid > | ExternalActors | The set of external actors to process for a world partition map package |
![]() |
TArray< FGatherableTextData > | GatherableTextDataArray | Contains the localization cache data for this package (if cached) |
![]() |
FString | PackageFilename | The filename of the package on disk |
![]() |
EPackageLocCacheState | PackageLocCacheState | Localization cache state of this package |
![]() |
FName | PackageName | The name of the package |