Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UFixupNeedsLoadForEditorGameCommandlet
- UResavePackagesCommandlet::PerformPreloadOperations()
- UFixupNeedsLoadForEditorGameCommandlet::PerformPreloadOperations()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
Include | #include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/FixupNeedsLoadForEditorGameCommandlet.cpp |
virtual void PerformPreloadOperations
(
FLinkerLoad * PackageLinker,
bool & bSavePackage
)
Remarks
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.
Parameters
Name | Description |
---|---|
PackageLinker | the linker for the package about to be loaded |
bSavePackage | [in] indicates whether the package is currently going to be saved [out] set to true to resave the package |