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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UDiffAssetRegistriesCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetRegistriesCommandlet.h |
Include | #include "Commandlets/DiffAssetRegistriesCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/DiffAssetRegistriesCommandlet.cpp |
void PopulateChangelistMap
&40;
const FString & Branch,
const FString & CL,
bool bEnginePackages
&41;