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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UCompileAllBlueprintsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void ParseTagPairs
&40;
const FString & FullTagString,
TArray< TPair< FString, TArray< FString >>> & OutputAssetTags
&41;
Remarks
Handles parsing out a string of command line tag pairs into the passed in output tag collection. Breaks these tags into a tag and a value to expect, or just a tag if any value will do. FullTagString The string from the commandline that needs to be parsed OutputAssetTags The collection of asset tags to output results to