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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UCompileAllBlueprintsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void ParseTagPairs
(
const FString & FullTagString,
TArray < TPair < FString , TArray < FString > > > & OutputAssetTags
)
Remarks
Handles parsing out a string of command line tag pairs into the passed in output tag collection. Breaks these tags into a tag and a value to expect, or just a tag if any value will do. @Param FullTagString The string from the commandline that needs to be parsed @Param OutputAssetTags The collection of asset tags to output results to