Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UCommandlet
- UAssetRegUtilCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h |
Include | #include "Commandlets/AssetRegUtilCommandlet.h" |
Syntax
UCLASS (Config=Editor)
class UAssetRegUtilCommandlet : public UCommandlet
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
IAssetRegistry * | AssetRegistry |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UAssetRegUtilCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
bool | GenerateOrderFile
(
TMap< FString, int64 >& OutputOrderMap, |
|
![]() |
bool | GeneratePartiallyUpdatedOrderFile
(
const FString& OldOrderFilePath, |
Generate a new FOO which only takes partial update from new FOO files with input of an old FOO file and a new FOO file. |
![]() ![]() |
int32 | ||
![]() |
bool | ||
![]() |
void | RecursivelyGrabDependencies
(
TArray< FSortableDependencyEntry >& OutSortableDependencies, |
|
![]() |
void | ReorderOrderFile
(
const FString& OrderFilePath, |