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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include | #include "Commandlets/AssetRegistryGenerator.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
int64 GetMaxChunkSizePerPlatform
&40;
const ITargetPlatform &42; Platform
&41; const
Remarks
Returns the config-driven max size of a chunk for the given platform, or -1 for no limit.