Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAssetRegistryGenerator
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include | #include "Commandlets/AssetRegistryGenerator.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
TArray< int32 > GetExistingPackageChunkAssignments
&40;
FName PackageFName
&41;
Remarks
Returns an array of chunks ID for a package name that have been assigned during the cook process.