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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAnalyzeReferencedContentStat
Inheritance Hierarchy
- FAnalyzeReferencedContentStat::FAssetStatsBase
- FAnalyzeReferencedContentStat::FTextureToParticleSystemStats
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
struct FTextureToParticleSystemStats : public FAnalyzeReferencedContentStat::FAssetStatsBase
Remarks
Encapsulates gathered textures-->particle systems information for all particle systems
Variables
Type | Name | Description | |
---|---|---|---|
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FString | Format | Texture pixel format. |
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TArray< FString > | ParticleSystemsContainedIn | |
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FString | TextureName | Texture name. |
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FString | TextureSize | Texture size. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FTextureToParticleSystemStats
(
UTexture* InTexture |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddParticleSystem
(
UParticleSystem* InParticleSystem |
|
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FString | Returns a header row for CSV | |
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FString | GetParticleSystemContainedIn
(
int32 Index |
|
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const int32 | ||
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bool | ||
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FString | ToCSV () |
Stringifies gathered stats in CSV format. |