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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
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FAnalyzeReferencedContentStat | ||
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FAssetRegistryGenerator | Helper class for generating streaming install manifests | |
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FAssetRegistryMPCollector | ||
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FAssetRegistryPackageMessage | ||
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FAssetRegistryReporterLocal | ||
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FAssetRegistryReporterRemote | ||
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FChunkDependency | A single dependency, read from ini file | |
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FChunkDependencyTreeNode | In memory structure used for dependency tree | |
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FClassResourceMap | A mapping of class name to the resource stats for objects of that class | |
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FDialogueScriptEntry | ||
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FFuzzyPathMatcher | Performs fuzzy path matching against a set of include and exclude paths | |
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FGatherTextDelegates | ||
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FHLODLayerActorMapping | ||
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FKismetResourceStat | ||
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FObjectResourceStat | Contains stats about a single resource in a package file. | |
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FPackageResourceStat | ||
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FResourceDiskSize | ||
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FResourceStatReporter | Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet. | |
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FResourceStatReporter_AssetDuplication | This reporter generates a report which displays objects which are duplicated into more than one package. | |
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FResourceStatReporter_TotalMemoryPerAsset | This reporter generates a report on the disk-space taken by each asset type. | |
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IAssetRegistryReporter | ||
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IChunkDataGenerator | Interface for generating extra data when creating streaming install manifests. | |
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UAssetRegistryDumpCommandlet | ||
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UAssetRegUtilCommandlet | ||
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UAssetSizeQueryCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | |
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UAudioMixerCommandlet | Commandlet used to test various aspects of audio mixer without loading UI. | |
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UBaseIteratePackagesCommandlet | Added to expose this to the save packages test Base commandlet used to iterate packages provided on a commandline has callbacks for processing each package | |
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UChunkDependencyInfo | This is read out of config and defines a tree of chunk dependencies | |
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UCompileAllBlueprintsCommandlet | ||
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UCompileShadersTestBedCommandlet | ||
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UCompressAnimationsCommandlet | ||
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UConvertLevelsToExternalActorsCommandlet | ||
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UCookCommandlet | ||
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UCookGlobalShadersCommandlet | ||
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UCookGlobalShadersDeviceHelperBase | ||
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UCookGlobalShadersDeviceHelperStaged | ||
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UCookShadersCommandlet | ||
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UDataLayerConversionInfo | ||
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UDataLayerToAssetCommandlet | ||
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UDataLayerToAssetCommandletContext | ||
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UDDCCleanupCommandlet | ||
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UDerivedDataCacheCommandlet | ||
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UDetectOrphanedLocalizedAssetsCommandlet | ||
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UDiffAssetBulkDataCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | |
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UDiffAssetRegistriesCommandlet | ||
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UDiffAssetsCommandlet | Commandlet to allow diff in P4V, and expose that functionality to the editor | |
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UDiffCookCommandlet | Compares two depots that were written out by the CookCommandlet. | |
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UDiffFilesCommandlet | ||
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UDumpAssetRegistryCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | |
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UDumpBlueprintsInfoCommandlet | ||
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UDumpHiddenCategoriesCommandlet | ||
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UDumpLightFunctionMaterialInfoCommandlet | ||
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UDumpMaterialExpressionsCommandlet | ||
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UDumpMaterialInfoCommandlet | Writes a CSV that lists many properties of all material (instances). | |
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UDumpMaterialShaderTypesCommandlet | ||
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UEditorDomainSaveCommandlet | Runs the EditorDomainSave server for client Editor and CookCommandlet processes. | |
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UExportDialogueScriptCommandlet | UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets. | |
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UExportPakDependenciesCommandlet | ||
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UExternalActorsCommandlet | ||
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UExtractLocResCommandlet | Commandlet to extract the localization data from a binary LocRes file and dump it as human readable CSV. | |
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UFileServerCommandlet | Implements a file server commandlet. | |
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UFixConflictingLocalizationKeysCommandlet | Internal commandlet to fix any conflicting localization keys that are found in a manifest. | |
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UFixupNeedsLoadForEditorGameCommandlet | ||
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UGatherTextCommandlet | UGatherTextCommandlet: One commandlet to rule them all. | |
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UGatherTextCommandletBase | UGatherTextCommandletBase: Base class for localization commandlets. | |
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UGatherTextFromAssetsCommandlet | UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets. | |
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UGatherTextFromMetaDataCommandlet | UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata. | |
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UGatherTextFromSourceCommandlet | UGatherTextFromSourceCommandlet: Localization commandlet that collects all text to be localized from the source code. | |
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UGenerateAssetManifestCommandlet | Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) | |
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UGenerateBlueprintAPICommandlet | ||
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UGenerateDistillFileSetsCommandlet | Find AnimNotify instances that do not have the AnimSeqeunce that 'owns' them as their outer. | |
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UGenerateGatherArchiveCommandlet | UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step. | |
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UGenerateGatherManifestCommandlet | UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step. | |
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UGenerateTextLocalizationReportCommandlet | ||
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UGenerateTextLocalizationResourceCommandlet | UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values. | |
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UImportAssetsCommandlet | ||
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UImportDialogueScriptCommandlet | UImportDialogueScriptCommandlet: Handles importing localized script sheets to update the translated archive text. | |
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UImportLocalizedDialogueCommandlet | UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets. | |
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UInternationalizationConditioningCommandlet | UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data. | |
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UInternationalizationExportCommandlet | UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats. | |
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UIoStoreCommandlet | Commandlet for creating container file(s) used by the IoDispatcher. | |
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ULandscapeGrassTypeCommandlet | Commandlet | |
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UListMaterialsUsedWithMeshEmittersCommandlet | ||
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UListStaticMeshesImportedFromSpeedTreesCommandlet | ||
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ULoadPackageCommandlet | ||
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UMakeBinaryConfigCommandlet | Commandlet for creating a binary GConfig to read in quickly | |
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UMaterialLayerUsageCommandlet | ||
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UMergeShaderPipelineCachesCommandlet | ||
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UParticleSystemAuditCommandlet | ||
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UPkgInfoCommandlet | ||
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UPopulateDialogueWaveFromCharacterSheetCommandlet | ||
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UReplaceActorCommandlet | Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass | |
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UReplaceAssetsCommandlet | Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets) | |
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UResavePackagesCommandlet | Log category should be accessible by derived classes. | |
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USavePackageUtilitiesCommandlet | Commandlet used to validate the package saving mechanism. | |
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UShaderCodeLibraryToolsCommandlet | ||
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UShaderPipelineCacheToolsCommandlet | ||
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UStabilizeLocalizationKeysCommandlet | ||
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UStaticMeshMinLodCommandlet | Commandlet | |
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USummarizeTraceCommandlet | ||
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USummarizeTraceEditorWorkflowsCommandlet | ||
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USwapSoundForDialogueInCuesCommandlet | ||
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UTextAssetCommandlet | ||
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UUnrealPakCommandlet | ||
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UUpdateGameProjectCommandlet | ||
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UWorldPartitionBuilderCommandlet | ||
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UWorldPartitionConvertCommandlet | ||
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UWrangleContentCommandlet |
Typedefs
Name | Description |
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FBaseIteratePackagesCommandletActorCallback | Log category should be accessible by derived classes. |
FBaseIteratePackagesCommandletObjectCallback | |
KismetResourceMap |
Enums
Type | Name | Description | |
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EGatherSourcePasses | ||
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EGatherTextSourceFileTypes | ||
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EOutputJson::Format | ||
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EReportOutputType | ||
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ETextAssetCommandletMode |
Functions
Type | Name | Description | |
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FObjectGraph
(
UObject* RootObject, |
ConstructorConstructorPopulates the Objects array with RootObject and its subobjects. | |
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FObjectReference
(
UObject* InObject |
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UObject * | Returns the root of this object graph. | |
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bool | WorldPartitionCommandletHelpers::CheckoutSaveAdd
(
T&& ToSave, |
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UWorld * | WorldPartitionCommandletHelpers::LoadAndInitWorld
(
const FString& LevelToLoad |
Variables
Type | Name | Description | |
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FString | ObjectPathName | |
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | UDiffPackagesCommandlet and helper structs. |