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Unreal Engine C++ API Reference > Editor > UnrealEd > Bookmarks
Inheritance Hierarchy
- FNoncopyable
- IBookmarkTypeTools
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Bookmarks/IBookmarkTypeTools.h |
Include | #include "Bookmarks/IBookmarkTypeTools.h" |
Syntax
class IBookmarkTypeTools : public FNoncopyable
Remarks
Provides convenience methods for interacting with Bookmarks.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const bool | CheckBookmark
(
const uint32 InIndex, |
Checks to see if a bookmark exists at a given index |
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void | ClearAllBookmarks
(
FEditorViewportClient* InViewportClient |
Clears all book marks |
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void | ClearBookmark
(
const uint32 InIndex, |
Clears a bookmark from the list. |
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void | CompactBookmarks
(
FEditorViewportClient* InViewportClient |
Compacts the available bookmarks into mapped spaces. |
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void | CreateOrSetBookmark
(
const uint32 InIndex, |
Sets the specified bookmark based on the given viewport, allocating it if necessary. |
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IBookmarkTypeTools & | Get () |
|
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const TSubclassOf< class UBookmarkBase > | GetBookmarkClass
(
const FEditorViewportClient* InViewportClient |
Gets the currently configured Bookmark class. |
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const uint32 | GetMaxNumberOfBookmarks
(
const FEditorViewportClient* InViewportClient |
Gets the current maximum number of bookmarks allowed. |
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void | JumpToBookmark
(
const uint32 InIndex, |
Jumps to a bookmark from the list. |
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void | RegisterBookmarkTypeActions
(
const TSharedRef< class IBookmarkTypeActions >& InActions |
Registers the given Bookmark Type Actions so they can be used by the editor. |
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void | UnregisterBookmarkTypeActions
(
const TSharedRef< class IBookmarkTypeActions >& InActions |
Unregisters the given Bookmark Type Actions so they are no longer considered by the editor. |
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void | UpgradeBookmarks
(
FEditorViewportClient* InViewportClient, |
Upgrades all bookmarks, ensuring they are of appropriate class. Note, this is currently not used. |