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Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UEditorNotifyObject
- UEditorAnimBaseObj::ApplyChangesToMontage()
- UEditorNotifyObject::ApplyChangesToMontage()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorNotifyObject.h |
Include | #include "Animation/EditorNotifyObject.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Animation/EditorNotifyObject.cpp |
virtual bool ApplyChangesToMontage&40;&41;
Remarks
Copy changes made to the event object back to the montage asset