Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UDebugSkelMeshComponent
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include | #include "Animation/DebugSkelMeshComponent.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void ShowReferencePose
&40;
bool bRefPose
&41;
Remarks
Reference pose for this component we don't want to use default refpose because you still want to move joint when this mode is on