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Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UDebugSkelMeshComponent
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include | #include "Animation/DebugSkelMeshComponent.h" |
void SetShowClothProperty
&40;
bool bState
&41;
Remarks
Sets the flag used to determine whether or not the current active cloth sim mesh should be rendered