Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Animation > UDebugSkelMeshComponent
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include | #include "Animation/DebugSkelMeshComponent.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
void SetShowBoneWeight
(
bool bNewShowBoneWeight
)
Remarks
Update material information depending on color render mode Refresh/replace materials