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Unreal Engine C++ API Reference > Editor > UnrealEd
Classes
Type | Name | Description | |
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FDebugSkelMeshDynamicData | ||
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FDebugSkelMeshSceneProxy | A skeletal mesh component scene proxy with additional debugging options. | |
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FScopedSuspendAlternateSkinWeightPreview | This class is use to remove the alternate skinning preview from the multiple editor that can show it. | |
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FSelectedSocketInfo | ||
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UDebugSkelMeshComponent | ||
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UEditorAnimBaseObj | ||
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UEditorAnimCompositeSegment | ||
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UEditorAnimCurveBoneLinks | ||
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UEditorAnimSegment | ||
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UEditorCompositeSection | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work | |
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UEditorNotifyObject | Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify | |
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UEditorParentPlayerListObj | ||
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UEditorSkeletonNotifyObj |
Typedefs
Name | Description |
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FGetExtendedViewportText | |
FOnAnimCurveBonesChange | |
FOnAnimObjectChange | |
FOnAnimObjectChange | |
FOnAnimSegmentChanged | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
FOnAnimSegmentChanged | Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work |
FOnDebugForceLODChanged |
Enums
Type | Name | Description | |
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EPersonaTurnTableMode::Type | Different modes for Persona's Turn Table. | |
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EProcessRootMotionMode | Different modes for when processing root motion | |
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ESkeletonDrawMode | Generic modes used to render debug skeletons depending on editor-specific context | |
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EVisualizeRootMotionMode | Different modes for visualizing root motion |