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Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories > UActorFactorySkeletalMesh
- UActorFactory::AlignObjectToSurfaceNormal()
- UActorFactorySkeletalMesh::AlignObjectToSurfaceNormal()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySkeletalMesh.h |
Include | #include "ActorFactories/ActorFactorySkeletalMesh.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
virtual FQuat AlignObjectToSurfaceNormal
&40;
const FVector & InSurfaceNormal,
const FQuat & ActorRotation
&41; const
Remarks
Return a quaternion which aligns this actor type to the specified surface normal