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Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryVolume
- UActorFactoryCylinderVolume
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryCylinderVolume.h |
Include | #include "ActorFactories/ActorFactoryCylinderVolume.h" |
Syntax
class UActorFactoryCylinderVolume : public UActorFactoryVolume
Constructors
Type | Name | Description | |
---|---|---|---|
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UActorFactoryCylinderVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
Type | Name | Description | |
---|---|---|---|
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void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()! |