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Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryClass
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryClass.h |
Include | #include "ActorFactories/ActorFactoryClass.h" |
Syntax
class UActorFactoryClass : public UActorFactory
Constructors
Type | Name | Description | |
---|---|---|---|
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UActorFactoryClass
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
Type | Name | Description | |
---|---|---|---|
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bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
|
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AActor * | GetDefaultActor
(
const FAssetData& AssetData |
Initialize NewActorClass if necessary, and return default actor for that class. |
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bool | PreSpawnActor
(
UObject* Asset, |
|
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AActor * | SpawnActor
(
UObject* Asset, |