Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories > UActorFactoryBasicShape
- UActorFactory::PostSpawnActor()
- UActorFactoryStaticMesh::PostSpawnActor()
- UActorFactoryBasicShape::PostSpawnActor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h |
Include | #include "ActorFactories/ActorFactoryBasicShape.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
virtual void PostSpawnActor
(
UObject * Asset,
AActor * NewActor
)
Remarks
Subclasses may implement this to modify the actor after it has been spawned