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Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- UActorFactoryStaticMesh
- UActorFactoryBasicShape
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h |
Include | #include "ActorFactories/ActorFactoryBasicShape.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactoryBasicShape : public UActorFactoryStaticMesh
Constructors
Type | Name | Description | |
---|---|---|---|
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UActorFactoryBasicShape
(
const FObjectInitializer& ObjectInitializer |
Overridden from UActorFactory
Type | Name | Description | |
---|---|---|---|
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bool | CanCreateActorFrom
(
const FAssetData& AssetData, |
|
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void | PostSpawnActor
(
UObject* Asset, |
Subclasses may implement this to modify the actor after it has been spawned |
Constants
Name | Description |
---|---|
BasicCone | |
BasicCube | |
BasicCylinder | |
BasicPlane | |
BasicSphere |