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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ActorFactories > API/Editor/UnrealEd/ActorFactories/UActorFactory
- UActorFactory::PreSpawnActor()
- UActorFactoryBlueprint::PreSpawnActor()
- UActorFactoryClass::PreSpawnActor()
- UActorFactoryPhysicsAsset::PreSpawnActor()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h |
Include | #include "ActorFactories/ActorFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
virtual bool PreSpawnActor
(
UObject * Asset,
FTransform & InOutLocation
)