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Unreal Engine C++ API Reference > Editor > UnrealEd > ActorFactories > UActorFactory
- UActorFactory::CanCreateActorFrom()
- UActorFactoryGeometryCache::CanCreateActorFrom()
- UActorFactoryVolume::CanCreateActorFrom()
- UActorFactorySphereVolume::CanCreateActorFrom()
- UActorFactoryBoxVolume::CanCreateActorFrom()
- UTileMapActorFactory::CanCreateActorFrom()
- UTerrainSplineActorFactory::CanCreateActorFrom()
- UPaperSpriteActorFactory::CanCreateActorFrom()
- UPaperFlipbookActorFactory::CanCreateActorFrom()
- UActorFactoryPawn::CanCreateActorFrom()
- UActorFactoryCharacter::CanCreateActorFrom()
- UActorFactoryBasicShape::CanCreateActorFrom()
- UActorFactoryCacheManager::CanCreateActorFrom()
- UGroomActorFactory::CanCreateActorFrom()
- UActorFactoryDatasmithScene::CanCreateActorFrom()
- UActorFactoryStaticMesh::CanCreateActorFrom()
- UActorFactoryBasicShape::CanCreateActorFrom()
- UActorFactoryInteractiveFoliage::CanCreateActorFrom()
- UActorFactorySphereVolume::CanCreateActorFrom()
- UActorFactoryInteractiveFoliage::CanCreateActorFrom()
- UActorFactoryBoxVolume::CanCreateActorFrom()
- UActorFactoryEnvironmentQuery::CanCreateActorFrom()
- ULevelVariantSetsActorFactory::CanCreateActorFrom()
- UActorFactoryVectorFieldVolume::CanCreateActorFrom()
- UActorFactoryBlueprint::CanCreateActorFrom()
- UActorFactoryNiagara::CanCreateActorFrom()
- UActorFactoryEmitter::CanCreateActorFrom()
- UActorFactoryPhysicsAsset::CanCreateActorFrom()
- UActorFactoryClass::CanCreateActorFrom()
- UCustomizableObjectInstanceFactory::CanCreateActorFrom()
- UActorFactoryAnimationAsset::CanCreateActorFrom()
- UActorFactoryDeferredDecal::CanCreateActorFrom()
- UActorFactoryEmptyActor::CanCreateActorFrom()
- UActorFactoryPawn::CanCreateActorFrom()
- UActorFactoryAmbientSound::CanCreateActorFrom()
- UActorFactorySkeletalMesh::CanCreateActorFrom()
- UActorFactoryAnimationAsset::CanCreateActorFrom()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactory.h |
Include | #include "ActorFactories/ActorFactory.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp |
virtual bool CanCreateActorFrom
&40;
const FAssetData & AssetData,
FText & OutErrorMsg
&41;