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Unreal Engine C++ API Reference > Editor > UnrealEd > AHierarchicalLODVolume
Syntax
UPROPERTY (EditAnywhere, Category="HLOD Volume")
TArray < int32 > ApplyOnlyToSpecificHLODLevels
Remarks
If set, this volume will only be applied to HLOD levels contained in the array. If empty, it will apply to ALL HLOD levels