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| Name | UK2Node_WidgetAnimationEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
| Include Path | #include "K2Node_WidgetAnimationEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_WidgetAnimationEvent : public UK2Node_Event
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_EditablePinBase → UK2Node_Event → UK2Node_WidgetAnimationEvent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_WidgetAnimationEvent
(
const FObjectInitializer& ObjectInitializer |
K2Node_WidgetAnimationEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | EWidgetAnimationEvent | The action to bind to. | K2Node_WidgetAnimationEvent.h | |
| AnimationPropertyName | FName | Name of property in Blueprint class that pointer to component we want to bind to | K2Node_WidgetAnimationEvent.h | |
| SourceWidgetBlueprint | TObjectPtr< const UWidgetBlueprint > | K2Node_WidgetAnimationEvent.h | ||
| UserTag | FName | Binds this to a specific user action. | K2Node_WidgetAnimationEvent.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_WidgetAnimationEvent.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_WidgetAnimationEvent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetDynamicBindingClass() |
K2Node_WidgetAnimationEvent.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2Node_WidgetAnimationEvent.h | ||
virtual FText GetMenuCategory() |
K2Node_WidgetAnimationEvent.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_WidgetAnimationEvent.h | ||
virtual FBlueprintNodeSignature GetSignature() |
K2Node_WidgetAnimationEvent.h | ||
virtual FText GetTooltipText() |
K2Node_WidgetAnimationEvent.h | ||
virtual void HandleVariableRenamed
(
UBlueprint* InBlueprint, |
K2Node_WidgetAnimationEvent.h | ||
virtual bool IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
K2Node_WidgetAnimationEvent.h | ||
virtual bool IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
K2Node_WidgetAnimationEvent.h | ||
void MarkDirty() |
K2Node_WidgetAnimationEvent.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
K2Node_WidgetAnimationEvent.h | ||
virtual void RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
K2Node_WidgetAnimationEvent.h | ||
virtual bool ShouldShowNodeProperties() |
K2Node_WidgetAnimationEvent.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_WidgetAnimationEvent.h |