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Unreal Engine C++ API Reference > Editor > UMGEditor > Settings
Inheritance Hierarchy
- UDeveloperSettings
- UWidgetDesignerSettings
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h |
Include | #include "Settings/WidgetDesignerSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings)
class UWidgetDesignerSettings : public UDeveloperSettings
Remarks
Implements the settings for the Widget Blueprint Designer.
Variables
Type | Name | Description | |
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bool | bExecutePreConstructEvent | Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer. |
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bool | bLockToPanelOnDragByDefault | |
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bool | bRespectLocks | Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view. |
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bool | bShowOutlines | Should the designer show outlines by default? |
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TEnumAsByte< EDisplayOnCompile > | CreateOnCompile | Setting to automatically create compile tab based on compile results |
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FUintVector2 | DefaultPreviewResolution | The default preview resolution in the designer. |
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TEnumAsByte< EDisplayOnCompile > | DismissOnCompile | Setting to automatically dismiss compile tab based on compile results |
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TObjectPtr< UWidgetPaletteFavorites > | Favorites | List of Favorites widgets used to populate the Favorites Palette |
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uint32: 1 | GridSnapEnabled | If enabled, actor positions will snap to the grid. |
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int32 | GridSnapSize |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FText | ||
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FText |