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Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintEditor
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
void OnMovieSceneBindingsPasted
(
const TArray < FMovieSceneBinding > & BindingsPasted
)
Remarks
Handler which is called whenever sequencer binding is pasted.