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Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintEditor
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
TArray< UObject &42; > GetAnimationEventContexts&40;&41; const
Remarks
Get the animation playback event contexts