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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/FWidgetBlueprintCompilerContext
| Name | FCreateVariableContext |
| Type | struct |
| Header File | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h |
| Include Path | #include "WidgetBlueprintCompiler.h" |
Syntax
struct FCreateVariableContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCreateVariableContext
(
FWidgetBlueprintCompilerContext& InContext |
WidgetBlueprintCompiler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FWidgetBlueprintCompilerContext & | WidgetBlueprintCompiler.h | ||
| FWidgetBlueprintCompilerContext | friend | WidgetBlueprintCompiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddGeneratedFunctionGraph
(
UEdGraph* Graph |
WidgetBlueprintCompiler.h | ||
FMulticastDelegateProperty * CreateMulticastDelegateVariable
(
const FName Name |
WidgetBlueprintCompiler.h | ||
FMulticastDelegateProperty * CreateMulticastDelegateVariable
(
const FName Name, |
WidgetBlueprintCompiler.h | ||
FProperty * CreateVariable
(
const FName Name, |
WidgetBlueprintCompiler.h | ||
EKismetCompileType::Type GetCompileType() |
WidgetBlueprintCompiler.h | ||
UWidgetBlueprintGeneratedClass * GetGeneratedClass() |
WidgetBlueprintCompiler.h | ||
UWidgetBlueprintGeneratedClass * GetSkeletonGeneratedClass() |
WidgetBlueprintCompiler.h | ||
UWidgetBlueprint * GetWidgetBlueprint() |
WidgetBlueprintCompiler.h |