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This is the list of IDs for widget blueprint editor modes.
| Name | FWidgetBlueprintApplicationModes |
| Type | struct |
| Header File | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h |
| Include Path | #include "BlueprintModes/WidgetBlueprintApplicationModes.h" |
Syntax
struct FWidgetBlueprintApplicationModes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWidgetBlueprintApplicationModes() |
BlueprintModes/WidgetBlueprintApplicationModes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DebugMode | const FName | BlueprintModes/WidgetBlueprintApplicationModes.h | |
| DesignerMode | const FName | Mode constants. | BlueprintModes/WidgetBlueprintApplicationModes.h |
| GraphMode | const FName | BlueprintModes/WidgetBlueprintApplicationModes.h | |
| PreviewMode | const FName | BlueprintModes/WidgetBlueprintApplicationModes.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BlueprintModes/WidgetBlueprintApplicationModes.h | |||
static bool IsDebugModeEnabled() |
BlueprintModes/WidgetBlueprintApplicationModes.h | ||
static bool IsPreviewModeEnabled() |
BlueprintModes/WidgetBlueprintApplicationModes.h |