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API > API/Editor > API/Editor/UMGEditor
| Name | FWidgetBlueprintApplicationMode |
| Type | class |
| Header File | /Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationMode.h |
| Include Path | #include "BlueprintModes/WidgetBlueprintApplicationMode.h" |
Syntax
class FWidgetBlueprintApplicationMode : public FBlueprintEditorApplicationMode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FApplicationMode → FBlueprintEditorApplicationMode → FWidgetBlueprintApplicationMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWidgetBlueprintApplicationMode
(
TSharedPtr< class FWidgetBlueprintEditor > InWidgetEditor, |
BlueprintModes/WidgetBlueprintApplicationMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnPostActivateMode | FOnWidgetBlueprintModeTransition | Called at start of PostActivateMode | BlueprintModes/WidgetBlueprintApplicationMode.h | |
| OnPreDeactivateMode | FOnWidgetBlueprintModeTransition | Called at end of PreDeactivateMode | BlueprintModes/WidgetBlueprintApplicationMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWidgetBlueprint * GetBlueprint() |
BlueprintModes/WidgetBlueprintApplicationMode.h | ||
TSharedPtr< class FWidgetBlueprintEditor > GetBlueprintEditor() |
BlueprintModes/WidgetBlueprintApplicationMode.h | ||
virtual void PostActivateMode() |
BlueprintModes/WidgetBlueprintApplicationMode.h | ||
virtual void PreDeactivateMode() |
BlueprintModes/WidgetBlueprintApplicationMode.h |