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Unreal Engine C++ API Reference > Editor > UMGEditor
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include | #include "WidgetBlueprint.h" |
Syntax
USTRUCT ()
struct FEditorPropertyPathSegment
Constructors
Type | Name | Description | |
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FEditorPropertyPathSegment
(
const FProperty* InProperty |
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FEditorPropertyPathSegment
(
const UFunction* InFunction |
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FEditorPropertyPathSegment
(
const UEdGraph* InFunctionGraph |
Functions
Type | Name | Description | |
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FFieldVariant | GetMember () |
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FText | ||
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FGuid | ||
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FName | ||
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UStruct * | GetStruct () |
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void | Rebase
(
UBlueprint* SegmentBase |
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bool | ValidateMember
(
FDelegateProperty* DelegateProperty, |