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API > API/Editor > API/Editor/UMGEditor
| Name | FEditorPropertyPathSegment |
| Type | struct |
| Header File | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
| Include Path | #include "WidgetBlueprint.h" |
Syntax
USTRUCT ()
struct FEditorPropertyPathSegment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WidgetBlueprint.h | |||
FEditorPropertyPathSegment
(
const FProperty* InProperty |
WidgetBlueprint.h | ||
FEditorPropertyPathSegment
(
const UFunction* InFunction |
WidgetBlueprint.h | ||
FEditorPropertyPathSegment
(
const UEdGraph* InFunctionGraph |
WidgetBlueprint.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsProperty | bool | True if property, false if function | WidgetBlueprint.h | |
| MemberGuid | FGuid | The member guid in this structure this segment represents. | WidgetBlueprint.h | |
| MemberName | FName | The member name in the structure this segment represents. | WidgetBlueprint.h | |
| Struct | TObjectPtr< UStruct > | The owner of the path segment (ie. What class or structure was this property from) | WidgetBlueprint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldVariant GetMember() |
WidgetBlueprint.h | ||
FText GetMemberDisplayText() |
WidgetBlueprint.h | ||
FGuid GetMemberGuid() |
WidgetBlueprint.h | ||
FName GetMemberName() |
WidgetBlueprint.h | ||
UStruct * GetStruct() |
WidgetBlueprint.h | ||
void Rebase
(
UBlueprint* SegmentBase |
WidgetBlueprint.h | ||
bool ValidateMember
(
FDelegateProperty* DelegateProperty, |
WidgetBlueprint.h |