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Unreal Engine C++ API Reference > Editor > UMGEditor > FEditorPropertyPath
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include | #include "WidgetBlueprint.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp |
FText GetDisplayText&40;&41; const