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API > API/Editor > API/Editor/UMGEditor
| Name | FEditorPropertyPath |
| Type | struct |
| Header File | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
| Include Path | #include "WidgetBlueprint.h" |
Syntax
USTRUCT ()
struct FEditorPropertyPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WidgetBlueprint.h | |||
FEditorPropertyPath
(
const TArray< FFieldVariant >& BindingChain |
WidgetBlueprint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Segments | TArray< FEditorPropertyPathSegment > | The path of properties. | WidgetBlueprint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetDisplayText() |
WidgetBlueprint.h | ||
bool IsEmpty() |
WidgetBlueprint.h | ||
bool Rebase
(
UBlueprint* SegmentBase |
WidgetBlueprint.h | ||
FDynamicPropertyPath ToPropertyPath() |
WidgetBlueprint.h | ||
bool Validate
(
FDelegateProperty* Destination, |
WidgetBlueprint.h |