Navigation
Unreal Engine C++ API Reference > Editor > UMGEditor > FDesignerExtension
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/DesignerExtension.h |
Include | #include "DesignerExtension.h" |
virtual void Paint
&40;
const TSet< FWidgetReference > & Selection,
const FGeometry & AllottedGeometry,
const FSlateRect & MyCullingRect,
FSlateWindowElementList & OutDrawElements,
int32 LayerId
&41; const
Remarks
Called to paint the extension.