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Unreal Engine C++ API Reference > Editor > SwarmInterface
References
Module | SwarmInterface |
Header | /Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h |
Include | #include "SwarmDefines.h" |
Syntax
namespace NSwarm
{
enum TProgressionState
&123;
PROGSTATE_TaskTotal = 0,
PROGSTATE_TasksInProgress,
PROGSTATE_TasksCompleted,
PROGSTATE_Idle,
PROGSTATE_InstigatorConnected,
PROGSTATE_RemoteConnected,
PROGSTATE_Exporting,
PROGSTATE_BeginJob,
PROGSTATE_Blocked,
PROGSTATE_Preparing0,
PROGSTATE_Preparing1,
PROGSTATE_Preparing2,
PROGSTATE_Preparing3,
PROGSTATE_Processing0,
PROGSTATE_Processing1,
PROGSTATE_Processing2,
PROGSTATE_Processing3,
PROGSTATE_FinishedProcessing0,
PROGSTATE_FinishedProcessing1,
PROGSTATE_FinishedProcessing2,
PROGSTATE_FinishedProcessing3,
PROGSTATE_ExportingResults,
PROGSTATE_ImportingResults,
PROGSTATE_Finished,
PROGSTATE_RemoteDisconnected,
PROGSTATE_InstigatorDisconnected,
PROGSTATE_Preparing4,
PROGSTATE_Num,
&125;
}
Values
Name | Description |
---|---|
PROGSTATE_TaskTotal | |
PROGSTATE_TasksInProgress | |
PROGSTATE_TasksCompleted | |
PROGSTATE_Idle | |
PROGSTATE_InstigatorConnected | |
PROGSTATE_RemoteConnected | |
PROGSTATE_Exporting | |
PROGSTATE_BeginJob | |
PROGSTATE_Blocked | |
PROGSTATE_Preparing0 | |
PROGSTATE_Preparing1 | |
PROGSTATE_Preparing2 | |
PROGSTATE_Preparing3 | |
PROGSTATE_Processing0 | |
PROGSTATE_Processing1 | |
PROGSTATE_Processing2 | |
PROGSTATE_Processing3 | |
PROGSTATE_FinishedProcessing0 | |
PROGSTATE_FinishedProcessing1 | |
PROGSTATE_FinishedProcessing2 | |
PROGSTATE_FinishedProcessing3 | |
PROGSTATE_ExportingResults | |
PROGSTATE_ImportingResults | |
PROGSTATE_Finished | |
PROGSTATE_RemoteDisconnected | |
PROGSTATE_InstigatorDisconnected | |
PROGSTATE_Preparing4 | |
PROGSTATE_Num |
Remarks
The current state of the lighting build process