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Unreal Engine C++ API Reference > Editor > SwarmInterface
References
Module | SwarmInterface |
Header | /Engine/Source/Editor/SwarmInterface/Public/SwarmDefines.h |
Include | #include "SwarmDefines.h" |
Syntax
namespace NSwarm
{
enum TJobTaskState
&123;
JOB_STATE_INVALID = 0x00000001,
JOB_STATE_IDLE = 0x00000002,
JOB_STATE_READY = 0x00000003,
JOB_STATE_RUNNING = 0x00000004,
JOB_STATE_COMPLETE_SUCCESS = 0x00000005,
JOB_STATE_COMPLETE_FAILURE = 0x00000006,
JOB_STATE_KILLED = 0x00000007,
JOB_TASK_STATE_INVALID = 0x00000011,
JOB_TASK_STATE_IDLE = 0x00000012,
JOB_TASK_STATE_ACCEPTED = 0x00000013,
JOB_TASK_STATE_REJECTED = 0x00000014,
JOB_TASK_STATE_RUNNING = 0x00000015,
JOB_TASK_STATE_COMPLETE_SUCCESS = 0x00000016,
JOB_TASK_STATE_COMPLETE_FAILURE = 0x00000017,
JOB_TASK_STATE_KILLED = 0x00000018,
&125;
}
Values
Name | Description |
---|---|
JOB_STATE_INVALID | |
JOB_STATE_IDLE | |
JOB_STATE_READY | |
JOB_STATE_RUNNING | |
JOB_STATE_COMPLETE_SUCCESS | |
JOB_STATE_COMPLETE_FAILURE | |
JOB_STATE_KILLED | |
JOB_TASK_STATE_INVALID | |
JOB_TASK_STATE_IDLE | |
JOB_TASK_STATE_ACCEPTED | |
JOB_TASK_STATE_REJECTED | |
JOB_TASK_STATE_RUNNING | |
JOB_TASK_STATE_COMPLETE_SUCCESS | |
JOB_TASK_STATE_COMPLETE_FAILURE | |
JOB_TASK_STATE_KILLED |
Remarks
All possible states a Job or Task can be in