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Unreal Engine C++ API Reference > Editor > SwarmInterface
Inheritance Hierarchy
- FMessage
- FJobState
References
Module | SwarmInterface |
Header | /Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h |
Include | #include "SwarmInterface.h" |
Syntax
class FJobState : public NSwarm::FMessage
Remarks
Encapsulates information about a Job's state, used to communicate back to the Instigator
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | JobExitCode | Various stats, including run time, exit codes, etc. |
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FGuid | JobGuid | The Job GUID used for identifying the Job |
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const TCHAR * | JobMessage | |
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double | JobRunningTime | |
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TJobTaskState | JobState | The current state and arbitrary message |
Constructors
Type | Name | Description | |
---|---|---|---|
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FJobState
(
FGuid NewJobGuid, |
Constructor, initializes to specified values |