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API > API/Editor > API/Editor/SubobjectEditor
Implements the specific node type and add drag/drop functionality
| Name | SSubobjectEditorDragDropTree |
| Type | class |
| Header File | /Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h |
| Include Path | #include "SSubobjectEditor.h" |
Syntax
class SSubobjectEditorDragDropTree : public STreeView< FSubobjectEditorTreeNodePtrType >
Inheritance Hierarchy
- STreeView< FSubobjectEditorTreeNodePtrType > → SSubobjectEditorDragDropTree
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubobjectEditor | SSubobjectEditor * | SSubobjectEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Object construction - mostly defers to the base STreeView | SSubobjectEditor.h | |
virtual FReply OnDragOver
(
const FGeometry& MyGeometry, |
SSubobjectEditor.h | ||
virtual FReply OnDrop
(
const FGeometry& MyGeometry, |
SSubobjectEditor.h |