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API > API/Editor > API/Editor/SubobjectDataInterface
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- USubobjectDataBlueprintFunctionLibrary
References
| Module | SubobjectDataInterface |
| Header | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataBlueprintFunctionLibrary.h |
| Include | #include "SubobjectDataBlueprintFunctionLibrary.h" |
Syntax
UCLASS ()
class USubobjectDataBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Remarks
A function library with wrappers around the getter/setter functions for FSubobjectData that will make it easier to use within blueprint contexts.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCopy
(
const FSubobjectData& Data |
||
| bool | CanDelete
(
const FSubobjectData& Data |
||
| bool | CanDuplicate
(
const FSubobjectData& Data |
||
| bool | CanEdit
(
const FSubobjectData& Data |
||
| bool | CanRename
(
const FSubobjectData& Data |
||
| bool | CanReparent
(
const FSubobjectData& Data |
||
| UBlueprint * | GetBlueprint
(
const FSubobjectData& Data |
||
| void | GetData
(
const FSubobjectDataHandle& DataHandle, |
||
| FText | GetDisplayName
(
const FSubobjectData& Data |
||
| void | GetHandle
(
const FSubobjectData& Data, |
||
| const UObject * | GetObject
(
const FSubobjectData& Data, |
||
| const UObject * | GetObjectForBlueprint
(
const FSubobjectData& Data, |
||
| void | GetParentHandle
(
const FSubobjectData& Data, |
||
| FName | GetVariableName
(
const FSubobjectData& Data |
||
| bool | IsActor
(
const FSubobjectData& Data |
||
| bool | IsAttachedTo
(
const FSubobjectData& Data, |
||
| bool | IsChildActor
(
const FSubobjectData& Data |
||
| bool | IsComponent
(
const FSubobjectData& Data |
Returns true if this subobject is a component. | |
| bool | IsDefaultSceneRoot
(
const FSubobjectData& Data |
||
| bool | IsHandleValid
(
const FSubobjectDataHandle& DataHandle |
||
| bool | IsInheritedComponent
(
const FSubobjectData& Data |
||
| bool | IsInstancedActor
(
const FSubobjectData& Data |
||
| bool | IsInstancedComponent
(
const FSubobjectData& Data |
||
| bool | IsNativeComponent
(
const FSubobjectData& Data |
||
| bool | IsRootActor
(
const FSubobjectData& Data |
||
| bool | IsRootComponent
(
const FSubobjectData& Data |
||
| bool | IsSceneComponent
(
const FSubobjectData& Data |
||
| bool | IsValid
(
const FSubobjectData& Data |