Navigation
API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/FSubobjectData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
TInstancedStruct< FSubobjectDataSubsystemContextDataBase > ContextData, |
SubobjectData.h | ||
void Initialize
(
UObject* ContextObject, |
SubobjectData.h |
Initialize(TInstancedStruct< FSubobjectDataSubsystemContextDataBase >, const FSubobjectDataHandle &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h |
| Include Path | #include "SubobjectData.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectData.cpp |
void Initialize
(
TInstancedStruct < FSubobjectDataSubsystemContextDataBase > ContextData,
const FSubobjectDataHandle & ParentHandle
)
Initialize(UObject *, const FSubobjectDataHandle &, const bool)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h |
| Include Path | #include "SubobjectData.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectData.cpp |
void Initialize
(
UObject * ContextObject,
const FSubobjectDataHandle & ParentHandle,
const bool bIsInheritedSCS
)