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Unreal Engine C++ API Reference > Editor > StructViewer > FStructViewerFilterFuncs
References
Module | StructViewer |
Header | /Engine/Source/Editor/StructViewer/Public/StructViewerFilter.h |
Include | #include "StructViewerFilter.h" |
Source | /Engine/Source/Editor/StructViewer/Private/SStructViewer.cpp |
virtual EStructFilterReturn IfInStructsSet
&40;
TSet< const UScriptStruct &42; > & InSet,
const UScriptStruct &42; InStruct
&41;
Remarks
Checks if the struct is in the structs set. EFilterReturn::Passed if the struct is in the structs set, EFilterReturn::Failed if it is not, EFilterReturn::NoItems if the set is empty.
Parameters
Name | Description |
---|---|
InSet | The set to test against. |
InStruct | The struct to test against. |