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API > API/Editor > API/Editor/StatusBar
| Name | FStatusBarMessageHandle |
| Type | struct |
| Header File | /Engine/Source/Editor/StatusBar/Public/StatusBarSubsystem.h |
| Include Path | #include "StatusBarSubsystem.h" |
Syntax
struct FStatusBarMessageHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StatusBarSubsystem.h | |||
FStatusBarMessageHandle
(
int32 InId |
StatusBarSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | int32 | StatusBarSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
StatusBarSubsystem.h | ||
void Reset() |
StatusBarSubsystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStatusBarMessageHandle& OtherHandle |
StatusBarSubsystem.h |