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Unreal Engine C++ API Reference > Editor > StatsViewer
Inheritance Hierarchy
- UObject
- UTextureStats
References
Module | StatsViewer |
Header | /Engine/Source/Editor/StatsViewer/Classes/TextureStats.h |
Include | #include "TextureStats.h" |
Syntax
UCLASS (Transient, MinimalAPI,
Meta=(DisplayName="Texture Stats", ObjectSetType="ETextureObjectSets"))
class UTextureStats : public UObject
Remarks
Statistics page for textures.
Variables
Type | Name | Description | |
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TArray< TWeakObjectPtr< AActor > > | Actors | Actor(s) - click to select & zoom Actor(s) |
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FVector2D | CurrentDim | Current Dimension e.g 256x256 |
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float | CurrentKB | The memory used currently in KB |
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TEnumAsByte< EPixelFormat > | Format | The texture format, e.g. PF_DXT1 |
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float | FullyLoadedKB | The memory used when the texture is fully loaded in KB |
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TEnumAsByte< TextureGroup > | Group | The texture group, TEXTUREGROUP_MAX is not used, e.g. TEXTUREGROUP_World |
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float | LastTimeRendered | Relative time it was used for rendering the last time |
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int32 | LODBias | LOD Bias for this texture. (Texture LODBias + Texture group) |
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FVector2D | MaxDim | Max Dimension e.g. 256x256, not including the format |
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int32 | NumUses | The number of times the texture is used |
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FString | Path | Texture path without the name "package.[group.]" |
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TWeakObjectPtr< UTexture > | Texture | Texture - click to go to asset |
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FString | Type | Texture type e.g. 2D, 3D, Cube, "" if not known, ... |
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FString | Virtual | Is the texture virtual? Yes/No |
Constructors
Type | Name | Description | |
---|---|---|---|
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UTextureStats
(
const FObjectInitializer& ObjectInitializer |