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API > API/Editor > API/Editor/StatsViewer
Statistics page for textures.
| Name | UTextureStats |
| Type | class |
| Header File | /Engine/Source/Editor/StatsViewer/Classes/TextureStats.h |
| Include Path | #include "TextureStats.h" |
Syntax
UCLASS (Transient, MinimalAPI,
Meta=(DisplayName="Texture Stats", ObjectSetType="ETextureObjectSets"))
class UTextureStats : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTextureStats
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureStats
(
const FObjectInitializer& ObjectInitializer |
TextureStats.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actors | TArray< TWeakObjectPtr< AActor > > | Actor(s) - click to select & zoom Actor(s) | TextureStats.h |
|
| CombinedLODBias | int32 | Combined LOD Bias for this texture. (Texture LODBias + Texture group) | TextureStats.h |
|
| CurrentDim | FVector2D | Current Dimension e.g 256x256 | TextureStats.h |
|
| CurrentKB | float | The memory used currently in KB | TextureStats.h |
|
| Format | TEnumAsByte< EPixelFormat > | The texture format, e.g. PF_DXT1 | TextureStats.h |
|
| FullyLoadedKB | float | The memory used when the texture is fully loaded in KB | TextureStats.h |
|
| Group | TEnumAsByte< TextureGroup > | The texture group, TEXTUREGROUP_MAX is not used, e.g. TEXTUREGROUP_World | TextureStats.h |
|
| LastTimeRendered | float | Relative time it was used for rendering the last time | TextureStats.h |
|
| MaxDim | FVector2D | Max Dimension e.g. 256x256, not including the format | TextureStats.h |
|
| NumUses | int32 | The number of times the texture is used | TextureStats.h |
|
| Path | FString | Texture path without the name "package.[group.]" | TextureStats.h |
|
| Texture | TWeakObjectPtr< UTexture > | Texture - click to go to asset | TextureStats.h |
|
| TextureLODBias | int32 | LOD Bias for this texture. | TextureStats.h |
|
| Type | FString | Texture type e.g. 2D, 3D, Cube, "" if not known, ... | TextureStats.h |
|
| Virtual | FString | Is the texture virtual? Yes/No | TextureStats.h |
|