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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditorModule
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorModule.h |
Include | #include "StaticMeshEditorModule.h" |
TSharedRef< IStaticMeshEditor > CreateStaticMeshEditor
(
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UStaticMesh * StaticMesh
)
Remarks
Creates a new static mesh editor.