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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > FStaticMeshEditorCommands
- TCommands::RegisterCommands()
- FStaticMeshEditorCommands::RegisterCommands()
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorActions.h |
Include | #include "StaticMeshEditorActions.h" |
Source | /Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorActions.cpp |
virtual void RegisterCommands&40;&41;
Remarks
Initialize commands